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San’at. San’atshunoslik
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Visual Basic Quickstart Guide
In this book, you will learn about the Visual Basic language and all its different use cases. This journey will enable you to apply that understanding to maintain, enhance, administer, and secure Visual Basic console or Windows applications, Visual Basic websites, or Visual Basic scripts. This book starts from an understanding that many programmers will need to use Visual Basic for many different purposes. In each chapter, we highlight topics across the many different use cases Visual Basic is used for.
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Web Development with Blazor
The book is for web developers and software developers who want to explore Blazor to learn how to build dynamic web UIs. This book assumes familiarity with C# programming and web development concepts.
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Deciphering Object-Oriented Programming with C++
This book covers the animation of 3D game characters, taking a closer look at the principles of character components and animation. After explaining the theoretical elements of animation, we will provide an example implementation that will guide you from the conceptual stage to the real-world usage in an application. With this knowledge, you will be able to implement a similar animation system, regardless of the programming language or rendering API.
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The Essential Guide to Creating Multiplayer Games with Godot 4.0
This book is made for intermediary Godot Engine users, people who already know how Godot Engine works, its design philosophy, the editor, the documentation, and its core features. These users have already made games using Godot Engine. They are looking for something to make their next project stand out, and adding online multiplayer features is that thing.
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PostgreSQL 14 Internals
This book is for those who will not settle for a black-box approach when work-ing with a database. If you are eager to learn, prefer not to take expert advice for granted, and would like to figure out everything yourself, follow along.
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Prompt Engineering for Generative AI
This book is a solid introduction to the fundamentals of prompt engineering and generative AI. The authors cover a wide range of useful techniques for all skill levels from beginner to advanced in a simple, practical, and easy-to-understand way. If you’re looking to improve the accuracy and reliability of your AI systems, this book should be on your shelf.
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Streaming Databases
This book provides an excellent entry point for learning about all these cutting-edge innovations and the zoo of options, which is typical for the early days of a new era. If you want to learn even more about streaming databases, check out Hubert and Ralph’s podcast on Spotify, simply called “Hubert’s Podcast.” They interviewed many different people in the streaming and data space in preparation for this book, and it’s a gem by itself.
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The art of 64-bit assembly
This book wouldn’t have been possible without my wife, Günyüz. She’s carried every-thing on her shoulders while I’ve been busy writing. Thank you, babe. I love you. Thanks go to Andrew Waldron, who kick-started my passion for authoring this book. This has been a phenomenal experience. Andy has always been tolerant and understanding, even when I accused him of secretly sneaking into my home and changing the book’s text. I owe you a drink, Andy.
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The Art of Clean Code
This book aims to answer these questions to help you lead a more focused life as a programmer and become more effective in your daily work. I’ll show you how you can increase your productivity by writing clean, con-cise, and focused code that is easier to read, write, and collaborate on with other programmers.
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Amazon Web Services in Action
Our book guides you from creating an AWS account to building fault-tolerant and autoscaling applications. You will learn about services offering compute, network, and storage capacity. We get you started with everything you need to run web applications on AWS: load balancers, virtual machines, containers, file storage, database systems, and in-memory caches.
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Applied Combinatorics
This book arose from our feeling that a text that met our approach to Applied Com-binatorics was not available. Because of the diverse set of instructors assigned to the course, the standard text was one that covered every topic imaginable (and then some), but provided little depth. We’ve taken a different approach, attacking the central sub-jects of the course description to provide exposure, but taking the time to go into greater depth in select areas to give the students a better feel for how combinatorics works.
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Architectural Patterns
This book will empower and enrich IT architects (such as enterprise architects, software product architects, and solution and system architects), technical consultants, evangelists, and experts.
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Deep Reinforcement Learning in Unity
The book starts with an introduction to state-based reinforcement learning, from Markov processes to Bellman equations and Q-learning, which sets the ground for the successive sections. A plethora of diverse pathfinding algorithms, from Dijkstra to sophisticated variants of A* star, have been provided along with simulations in Unity. The book also covers how navigation meshes work for automated pathfinding in Unity. An introduction to the ML Agents Toolkit, from standard process for installation to training an AI agent with deep reinforcement learning algorithm (proximal policy operation [PPO]) is provided as a starter. Along the course of this book, there is an extensive usage of the Tensorflow framework along with OpenAI Gym environments for proper visualizations of complex deep reinforcement learning algorithms in terms of simulations, robotics, and autonomous agents. Successive sections of the book involve an in-depth study of the variety of on- and off-policy algorithms, ranging from discrete SARSA/Q-learning to actor critic variants, deep Q-network variants, PPO, and their implementations using the Keras Tensorflow framework on Gym. These sections are instrumental in understanding how different simulations such as the famous Puppo (Unity Berlin), Tiny agents, and other ML Agents samples from Unity are created and built. Sections with detailed descriptions about how to build simulations in Unity using the C# software development kit for ML Agents and training them using soft actor critic (SAC), PPO, or behavioral cloning algorithms such as GAIL are provided.
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Re-Engineering Legacy Software
This book would not have been possible without the support of many people. I’ve been lucky enough to work with a lot of highly skilled developers over the years who have indirectly contributed countless ideas to this book.